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Pilots

alice

apollonia

baron

blade

buck

dregg

elsa

gundo

tik tak toh

alice

apollonia

baron

blade

buck

dregg

elsa

gundo

tik tak toh

Forum

Update 1.03 incoming! (Details Inside)

2/14/17 11:49AM

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  • Defaultavatar

    GroxsBellyLint

    Dev
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    Defaultavatar GroxsBellyLint

    StarBlood Arena Update 1.03
    
    Hi bombardiers and bomberdettes. Thank you being loyal fans of the arena! Since the launch of the game we have been reading your comments and feedback, and have been working tirelessly to add features and improvements to help make your experience even better. Among the various bug fixes we’d like to share with you some of the key matchmaking, the UI, character balance updates; and new control schemes for those serious pilots who are using the Thrustmaster HOTAS controller. 
    
    
    Note: 1.03 is set to go live on Thursday, 4/27/17 at 6AM PST (1AM GMT). Some users may experience temporary downtime for 30-45 minutes, as we are also pushing a server update. Downtime should be no more than 30-45 minutes. Thank you!
    
    
    Matchmaking
    •  The number of players required to begin a match is varied based on player availability, with map selection reflected 
        appropriately.
    •  Time to find a match within a search bracket reduced before matchmaking widens its search.
    •  While in the Lobby Lineup before a match, the ready up timer is reduced to 30 seconds, and now automatically 
        readies players instead of kicking them.
    •  Fixed an issue that prevented idle players from being kicked if they were killed before timing out.
    •  Fixed an issue where private match team games could start out with unbalanced teams if a player disconnects 
        after entering the lineup, but before all players have joined.
    
    General
    •  In Carnage, if two or more players have the same kill score, the player with the least amount of deaths wins, 
        otherwise if deaths are the same it will tie. For Team based modes if the team scores are tied the game will end in 
        a tie.
    •  Fixed an issue with Dregg's Plasma Ball missile stopping in midair if its target is killed before collision.
    •  Missiles no longer fire an extra dummy missile.
    •  Fixed an issue where certain maps can sometimes take too long to load.
    •  Fix for a rare tutorial crash.
    
    UI Updates
    •  Online friends now be sorted to the top of the Crew Invite Menu.
    •  Added messaging to Burn Circuit notifying players they need to place first in a Burn Circuit match to progress.
    •  After navigating to the Ship selection menu, the selection now defaults to “Confirm” instead of “Weapon Systems.”
    •  “The Carl” control scheme no longer uses SIXAXIS to Ascend/Descend.
    •  Fixed an issue where it would show the party leader icon for all parties in the lineup instead of just your party.
    
    Balance Updates
    To better show off the various styles of each ship, we made an overall update to shields and speeds. There are now three tiers of speed (Fast/Medium/Slow) and four tiers of shields (1000/1100/1200/1300) that the ships are categorized into. We have also made character specific updates and balances as outlined below:
    
    Alice (Bombardier):
    • Grenade Launcher (Secondary)
         o	Weapon spread per shot (max 8) decreased by 2.5% 
           
         Notes: The only thing we’ve tweaked with Alice is the secondary grenade launcher spread. This fix makes for a 
         more reliable and controlled weapon. 
    
    
    Apollonia (Hunter):
    • Scattergun (Primary)
         o	Damage increased by 18%
    • Harpoon Launcher (Missile)
         o	Damage increased by 35%
         o	Ammo decreased from 8 to 5 harpoons
         o	Ammo regeneration delay doubled
    • General
         o	Shields decreased from 1200 to 1100
         o	Speed increased to fast-tier  
            
         Notes: Increasing Apollonia’s primary damage, harpoon damage, and speed should help her to more effectively 
         destroy her enemies.
    
    
    Blade (Assassin):
    • Plasma Launcher (Primary)
         o	Minimum damage increase by 38%
    • Wing Blades (Secondary – Lunge)
         o	Increased the effective distance of the lunge 
    • Black Death (Heavy)
         o	Damage per second increase by 20%
         o	Heavy ammo gained increased by 6%
    • General
         o	Shields increased from 925 to 1000
         o	Speed increased to fast-tier
            
         Notes: Blade is a high skill cap pilot who didn’t seem to yield the right amount of reward when using his abilities. 
         Now Blade packs a little more punch and playing him should be a more satisfying experience.
    
    
    Dregg (Sniper):
    • Skirmish Guns (Secondary)
         o	Damage increased by 30%
         o	Damage falloff increased by 30%
         o	Ammo cost increased by 50%
         o	Ammo regeneration delay decreased by 60%
    • General
         o	Shields increased from 875 to 1000
         o	Speed increased to fast-tier 
            
         Notes: The Sniper may have felt a bit like a glass cannon without a very effective secondary to handle short to 
         mid-range encounters. We wanted to give him a better option to respond to close range battles, but also to help 
         him stay in the fight as he looks to get some distance between him and his target.
    
    
    Elsa (Soldier):
    • Inferno Guns (Primary)
         o	Heat ammo gained decreased by 21%
         
         Notes: As an all-around badass and mid-range pilot, Elsa didn’t seem to need a whole lot be changed. With that 
         said, we’ve observed that her thermal lance was charging up a little too fast - giving her a more dominant position 
         than other pilots. Even though it now takes a bit longer to gain heat to charge her secondary, she’s still plenty 
         dangerous.
    
    
    Gundo (Gunship):
    • Proton Guns (Primary)
         o	Damage decreased by 29%
    • Ion Discharger (Secondary)
         o	Damage increased by 9%
    • Shield Drain Array (Heavy)
         o	Heavy ammo gained decreased by 4%
    • General
         o	Shields increased from 1025 to 1100
    
         Notes: Gundo’s primary weapons were dealing more than enough damage, leaving his secondary weapons as an 
         afterthought for many players. His strength is in performing decently across all fire ranges - with his primary 
         weapon being ideal for mid-range combat and his secondary being a proficient close-quarters tool. His weapons 
         have been adjusted to reflect that he has the tools for the job at any range and to encourage players to explore and 
         master his unique skillset. 
    
    
    Baron (Deathnaught):
    • Deathbeam (Heavy)
         o	Heavy ammo increased by 50%
    • General
         o	Shields increased from 1200 to 1300
         o	Speed increased to medium-tier
    
         Notes: The Baron seemed to be underutilized, so we’ve boosted his shields to the top tier and increased his heavy 
         ammo to make the pain last even longer. He also gets a boost in speed so he doesn’t get left behind in the fight. 
         He should now be much more of a force in the arena!
    
    
    Tik-Tak-Toh (Tank):
    • General
         o	Shields increased from 1200 to 1300
    
         Notes: Tik-Tak-Toh felt rather solid, but with the addition of a higher top speed tier of ships - they needed to feel a 
         bit tanky-er, so we beefed up their shields to the highest tier we have.
    
    
    
    HOTAS Controls
    “Charlie Surprise” and “The Frenchy” were remade to more closely resemble traditional flight controls, as requested by the community. “The Sinister” is now a combination of the old and new schemes without the modifiers, as they made it overcomplicated, but we still wanted to keep something there that players might have already gotten used to.
    
    Control Schemes:
    
    “Charlie Surprise”:
    
    Throttle Lever
         •	Rocker – Strafe Left/Right
         •	Throttle – Move Forward/Back
         •	Square – Move Up
         •	X - Move Down
         •	Circle – Boost
         •	Triangle – Deploy Mine
         •	L2 – Scoreboard
         •	R2 – Activate Ship Mod
    
    Flight Control Stick
         •	X Axis – Roll Left/Right
         •	Twist – Turn Left/Right 
         •	Y Axis – Pitch Up/Down
         •	Hat – D-Pad (Apollonia’s deployables)
         •	L1 – Cycle Gun
         •	L3 – Select Heavy Gun
         •	Trigger (R1) – Fire Gun
         •	R3 – Fire Missile
    
    “The Frenchy”:
    
    Throttle Lever
         •	Rocker – Strafe Left/Right 
         •	Throttle – Move Forward/Back
         •	Square – Move Up
         •	X - Move Down
         •	Circle – Boost
         •	Triangle – Deploy Mine
         •	L2 – Scoreboard
         •	R2 – Activate Ship Mod
    
    Flight Control Stick
         •	X Axis – Turn Left/Right
         •	Twist – Roll Left/Right 
         •	Y Axis – Pitch Up/Down
         •	Hat – D-Pad (Apollonia’s deployables)
         •	L1 – Cycle Gun
         •	L3 – Select Heavy Gun
         •	Trigger (R1) – Fire Gun
         •	R3 – Fire Missile
    
    “The Sinister”:
    
    Throttle Lever
         •	Rocker – Roll Left/Right 
         •	Throttle – Move Forward/Back
         •	Square – Move Up
         •	X - Move Down
         •	Circle – Boost
         •	Triangle – Deploy Mine
         •	L2 – Scoreboard
         •	R2 – Activate Ship Mod
    
    Flight Control Stick
         •	X Axis – Strafe Left/Right
         •	Twist – Turn Left/Right 
         •	Y Axis – Pitch Up/Down
         •	Hat – D-Pad (Apollonia’s deployables)
         •	L1 – Cycle Gun
         •	L3 – Select Heavy Gun
         •	Trigger (R1) – Fire Gun
         •	R3 – Fire Missile
    over 1 year ago
    2
  • Cusa05624_00-av00000000000110_50410b2427c041c1d6f2_l

    InfiniteStates

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    Cusa05624_00-av00000000000110_50410b2427c041c1d6f2_l InfiniteStates

    Awesome! Look forward to trying this later :)
    over 1 year ago
    0
  • Cusa04548_00-av00000000000023_b0e1a6fe031baf1f5710_l

    tidus24

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    Cusa04548_00-av00000000000023_b0e1a6fe031baf1f5710_l tidus24

    Hi.
    
    I have installed the update and don't works the matchmaking and the single player don't work. What happens???. Thanks
    over 1 year ago
    0
  • I0041

    StarBlood_Arena

    Dev
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    I0041 StarBlood_Arena

    Hey all,
    
    The patch is available now, but the server update is taking longer than expected.  We've got out network ops team working on it, and we'll update you when we're back in action.
    over 1 year ago
    0
  • Up90001102s05_62570569f522c15b9773_l

    rockydmise

    Posts: 16
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    Up90001102s05_62570569f522c15b9773_l rockydmise

    Hey all, The patch is available now, but the server update is taking longer than expected. We've got out network ops team working on it, and we'll update you when we're back in action.Comment by StarBlood_Arena11 months ago
    Thanks for the info.
    over 1 year ago
    0
  • I0041

    StarBlood_Arena

    Dev
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    I0041 StarBlood_Arena

    Wow, it appears that I didn't submit my update a few hours ago:
    
    We're back in action!
    over 1 year ago
    0
  • Up90001102s05_62570569f522c15b9773_l

    rockydmise

    Posts: 16
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    Up90001102s05_62570569f522c15b9773_l rockydmise

    Its working, was finally able to try out team carnage...got my booty kicked but it worked. Lovin' the HOTAS controls, think after about 10 matches in the burn circuit I was finally able to start feeling like I'm getting the hang of all the controls.
    over 1 year ago
    1
  • Cusa05789_00-av00000000000001_58051c40b6cd2271ab82_l

    Wilkiwan

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    Cusa05789_00-av00000000000001_58051c40b6cd2271ab82_l Wilkiwan

    Love the HOTAS controls but with one suggestion. Please include an option with the L1 and R3 switched. It would feel more natural to fire missiles (secondary weapon) with your thumb with the L1 vs the R3 button and switch your weapons with the R3, since it's harder to reach and not used as frequently . I usually fire main weapons and secondary simultaneously and can't do this with the current setup.
    over 1 year ago
    0
  • I0010

    videodogg

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    I0010 videodogg

    Hello. I'm sad to inform you that the matchmaking is still not working for me. I have only been able to play this game briefly online, maybe twice, since launch. I tried tonight about 10pm eastern time, same result, no matches found. I am this close to deleting the game permanently. I am so disappointed.
    over 1 year ago
    0
  • Up90001102s05_62570569f522c15b9773_l

    rockydmise

    Posts: 16
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    Up90001102s05_62570569f522c15b9773_l rockydmise

    Love the HOTAS controls but with one suggestion. Please include an option with the L1 and R3 switched. It would feel more natural to fire missiles (secondary weapon) with your thumb with the L1 vs the R3 button and switch your weapons with the R3, since it's harder to reach and not used as frequently . I usually fire main weapons and secondary simultaneously and can't do this with the current setup. Comment by Wilkiwan11 months ago
    I was thinking the same thing initially but I've managed to adjust. After reading your post I went back in and found that you can do what you want. My issue with the HOTAS is where my index finger bends at the tip I've developing a little painful callous from firing. Anyhow, if you shift your index finger up to R3, you can move you middle finger to R1 and fire both at the same time pretty effortlessly. It feels pretty natural IMO. My love for the HOTAS has just skyrocketed after my latest burn circuit play through! Freaking amazing.
    over 1 year ago
    0